About Me

Hi, I'm Pablo Wunderlich, a video game composer and sound designer passionate about all things game audio. I love the implementation process and really enjoy bringing to life the sounds for a game.


Whether its musical composition, sound design, implementation, or all of the above, I thrive in a team-setting to bring forth a vision to the sonic landscape. I love coffee, am an involved dad, and enjoy exploring the sounds of the universe through video games.


Let’s make something amazing together.


  • Sonic Skills and Composition
    Recording Foley and other sounds, processing them,
    mixing and mastering sounds.
  • Sonic Skills and Composition
    Mixing and Mastering Engineer graduated from Mixing
    And Mastering Academy (MAAT).
  • Sonic Skills and Composition
    Analog instruments: Moog One
  • Sonic Skills and Composition
    Stringed instruments: Electric Guitar, Acoustic Guitar
  • Technical Sound Design
    Audio Middleware: FMOD/Wwise
  • Software Skills
    Nuendo DAW, Reaper DAW, WaveLab Mastering Suite
    Spectral Layers, FMOD, Davinci Resolve
  • Software Skills
    Coding languages: C#, GDScripts, Blueprints
  • Software Skills
    Source Control: GitHub and GitLab
  • Game Engines :
    Unreal, Unity, Godot and RPG Maker.
  • 2024 - Vandit Games
    Audio Director
  • Freelance Game Audio
    2019 - Present
  • 2023 - DDLstudios
    1st place Game Jam Lead Sound Design Finalist
    for Lost Striders
  • 2023
    Designer for sfx and the interactive music on Boss Rush
    game jam (20th place of 3,000)
  • September 2022 -Present
    ThinkSpace Education, Chichester — MFA Game Audio and Sound Design
  • July 2023 - Present
    School of VideoGame Audio
  • September 2021-July 2022
    Mixing and Mastering Academy, Germany — Mixing and Mastering Engineer.

My Services



Library of Reels


Contact Me

music@pablowunderlich.com

Download CV